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Featuring smaller, super-concentrated multiplayer maps that are specially designed to encourage strategy, skill, and teamwork like never before. Totally new to the franchise, Face Off distills all the fun and intensity of multiplayer into a new breed of 1 vs. Aground: Head to Scotland’s Orkney Islands for the latest “Face Off” map, where treacherous cliff faces, networks of caves and the rusted and ruined remains of a grounded transport ship provide for constant combat.Įxperience an all-new way to play multiplayer with your friends.Erosion: Make your way through Mediterranean ruins and ancient aqueducts, using leftover Roman masonry for thousand-year-old cover in this new “Face Off” map.
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Don't stand in awe of the towering concrete crusher at the center of the factory unless you want to see your kill ratio meet the same fate. After decades of constructing roads and buildings, the towering facility is now a perfectly-constructed combat zone for sniping and run-and-gun rules of engagement. Foundation: Journey into the heart of South Korea for a decommissioned concrete factory where the cement flows and bullets fly.Test your skills-and the ancient monks' craftsmanship-with your arsenal of SMG's, assault rifles and shotguns. Formed over millions of years, this sanctuary's natural rock pillars have repelled invading armies and withstood the ravages of time but now they'll face your deployment. Sanctuary: Suspended in the air one thousand feet up, you'll battle more than altitude in the towering sandstone monasteries of Central Greece.
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In addition to this all-new game-play experience, Collection 2 deploys with 3 multiplayer maps and 2 Special Ops Missions, offering fans new venues to test their Multiplayer and Special Ops skills. The second Modern Warfare® 3 DLC Collection launches with all-new Multiplayer/Survival Mode Maps, Special Ops Missions and the debut of Face Off maps. slow fire rate though.Call of Duty®: Modern Warfare® 3 Collection 2 Oh, and has like 5 poison shooters that shoot globs of poison, blowing up dealing a small amount of AOE and poisons the units it hits. Zombie Carrier (A huge, flying, jellyfish looking organism that can carry zombies like a helicopter to a specific point. Tank Zombie (A HUGE zombie that is way bigger then big zombies, has the speed of a feral zombie, has atleast 1000 health, Smashes units with its huge fists,making them go flying, AND can have another varient with 2 spitter zombies (or ranged zombies) on its back.) and for the unit editor, it would be nice if we could equip any ranged weapon to it.) not very accurate, and holds it with one hand the whole time. Ranged Zombie (This zombie is a little smarter then the rest, with 3 varients, such as pistol, assault rifle, and shotgun that it will be equipped with and shoot enemies with. it itself has the health of a burned zombie, and the color of it is a very, very dark green. Spitter Zombie (basically a zombie that spits poison at enemies.